Axiom Insanity
Axiom InsanityUnleash your potential with the Axiom Insanity, a stable driver designed to redefine your game. With its unparalleled versatility, the Insanity is ideal for players across all skill levels, offering a reliable and straight flight path with ev
Axiom Insanity
Unleash your potential with the Axiom Insanity, a stable driver designed to redefine your game. With its unparalleled versatility, the Insanity is ideal for players across all skill levels, offering a reliable and straight flight path with every throw. Whether you’re a seasoned pro or just starting out, the Insanity provides the control and distance needed to tackle any course.
Explore the Insanity disc and all of its variations to discover how this disc can transform your game. With the Insanity in your arsenal, you’re ready to conquer any course and elevate your performance to new heights.
Flight Numbers
- Speed: 9
- Glide: 5
- Turn: -2
- Fade: 1.5
Plastics
Available in a variety of plastics, find out more about Axiom Discs’ plastics HERE!
Frequently Asked Questions
What is the Axiom Insanity?
The Insanity is a 9speed understable distance driver designed for hyzerflips, controlled turnovers, and effortless straight shots for mediumpower throwers.
What are the Axiom Insanity flight numbers?
Speed9 | Glide5 | Turn2 | Fade1built for easy distance with a gentle finish.
Which plastic types does the Insanity come in?
Standard runs include Neutron, Proton, Plasma, Cosmic Neutron, and lightweight Fission. Neutron balances grip and durability; Proton is the most overstable; Fission sheds weight for extra glide.
Is the Axiom Insanity understable?
Yesout of the box it flips up from hyzer and drifts right for RHBH players before a mild fade, especially in lighter Fission weights.
Axiom Insanity vs. Axiom Virus what’s the difference?
The Virus is a slower 9/5/3/1 rollerfriendly driver; the Insanity is slightly more stable, holding long turnover lines without turning into the ground.
Is the Insanity good for beginners?
Absolutely. Players with 250300ft power can hyzerflip it for straight distance, while advanced arms use it for long anhyzers and tailwind bombs.
How far can the average player throw an Insanity?
Intermediate throwers typically reach 300350ft; experienced players pushing 400ft can shape extended turnovers and skyanhyzer lines.
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